Things are moving along. I'm not sure what more to say about it; everyone's now attacking the project pretty seriously. There have been 15 SVN commits since class yesterday morning, and each one has added a feature or fixed something that was wrong. We're at revision #111. We're in the final stages before we're left with content creation--more enemy types and models, more weapons, more sound effects, putting in more graphics.
I am concerned with the game's performance though. It doesn't run very smoothly right now; it snags frequently. I'm not sure how to track down the cause of that.
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