Met up with Brad today and hashed out what more we need to do before we can show this thing off. Kept things pretty focused and got a lot worked out in about an hour. Got home, hacked for six hours. Cleaned up a bunch of crap, fixed some bugs, added new features. Things are coming together with making the level manager; I think I can start actually making playable game levels now.
We've got a lot of tasks left on the list, but I think we're in good shape.
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