Monday, April 26, 2010

Good productive day

Met up with Brad today and hashed out what more we need to do before we can show this thing off. Kept things pretty focused and got a lot worked out in about an hour. Got home, hacked for six hours. Cleaned up a bunch of crap, fixed some bugs, added new features. Things are coming together with making the level manager; I think I can start actually making playable game levels now.

We've got a lot of tasks left on the list, but I think we're in good shape.

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